[{"data":1,"prerenderedAt":305},["ShallowReactive",2],{"\u002F2022-09-19-note-storytelling-pixar-in-a-box":3},{"id":4,"title":5,"body":6,"date":286,"description":287,"extension":288,"meta":289,"navigation":298,"path":299,"seo":300,"stem":301,"tags":302,"__hash__":304},"blogs\u002F_legacy\u002F2022\u002F2022-09-19-note-storytelling-pixar-in-a-box.md"," 《Pixar in a box》笔记",{"type":7,"value":8,"toc":270},"minimark",[9,21,24,28,32,35,38,41,54,57,60,63,66,69,72,75,78,85,91,94,97,100,103,106,109,112,120,123,126,129,162,165,168,184,188,191,194,197,200,203,206,209,212,215,232,235,238,241,250,253,261,264,267],[10,11,12,13,20],"p",{},"可汗学院上Pixar工作室的",[14,15,19],"a",{"href":16,"rel":17},"https:\u002F\u002Fwww.khanacademy.org\u002Fhumanities\u002Fhass-storytelling\u002Fstorytelling-pixar-in-a-box",[18],"nofollow","storytelling-pixar-in-a-box","的笔记。",[10,22,23],{},"这个系列整体的介绍了Pixar的电影制作流程，当然也包含了叙事的部分。虽然叙事的方法论基本都有很多相通的部分，不过Pixar本身的工作流还是有很多值得参考的部分的。",[25,26,27],"h2",{"id":27},"我们都是故事讲述者",[29,30,31],"h3",{"id":31},"挖掘记忆",[10,33,34],{},"回想自己能够最先想到的鲜明的记忆。",[10,36,37],{},"思考下自己为什么能够立刻想到这个回忆，试着挖掘其中包含的情绪。",[10,39,40],{},"然后试着使用某种方式将这个记忆与情绪描述出来，可以采用以下的形式：",[42,43,44,48,51],"ul",{},[45,46,47],"li",{},"口述: 向某个你认识的人口述，看看是否能让听者感受到其中的情绪",[45,49,50],{},"写: 在至少一页内写出来，回忆的情绪是否通过文字传达出来了？",[45,52,53],{},"视觉: 仅使用线条与图形描绘出自己的回忆，看是否成功的传达了情绪",[29,55,56],{"id":56},"电影回忆",[10,58,59],{},"回忆自己最喜欢的三个电影。",[10,61,62],{},"思考自己为什么会喜欢各个电影，这几部电影之间是否有共通之处，又有什么不同的地方。",[29,64,65],{"id":65},"如果",[10,67,68],{},"就是常说的“神奇的如果”。",[29,70,71],{"id":71},"角色与世界",[10,73,74],{},"这个主要介绍了角色和故事世界的定义。",[25,76,77],{"id":77},"角色",[10,79,80,81],{},"这边介绍了个角色描写的测试",[82,83,84],"em",{},"The Elevator Test",[86,87,88],"blockquote",{},[10,89,90],{},"如果角色被困在了电梯中，ta会如何反应",[10,92,93],{},"这个建议看原始视频，对电梯测试表现的比较好。",[10,95,96],{},"角色的特征，可以分为外部特征和内部特征。内部特征主要指精神和性格上的。上面的电梯测试主要用于表现其内部特征。",[10,98,99],{},"角色的目标，这个似乎就是常说的外部目标和内部目标。不过这里面用的wants和needs。",[10,101,102],{},"wants，是角色以为自己想要的。",[10,104,105],{},"needs，是角色真正需要的。",[10,107,108],{},"角色有了行动的目标之后，故事中阻止角色达到目标的就是障碍。",[10,110,111],{},"而角色克服障碍达到自己的外部或者内部目标的过程，就是故事弧光。",[42,113,114,117],{},[45,115,116],{},"主角一开始的外部目标是什么?",[45,118,119],{},"故事最后主角发现自己真正需要的是什么?",[10,121,122],{},"赌注，应该是常说的“台面价值”。角色为了达到自己目标必须放弃什么。",[25,124,125],{"id":125},"故事结构",[10,127,128],{},"Pixar这边定义的故事结构最大的单位是Stroy Spine和Beats。",[86,130,131,134,159],{},[10,132,133],{},"Story Spine:",[135,136,137,140,143,146,149,151,153,156],"ol",{},[45,138,139],{},"Once upon a time...",[45,141,142],{},"Every day...",[45,144,145],{},"Until one day..",[45,147,148],{},"Because of that...",[45,150,148],{},[45,152,148],{},[45,154,155],{},"Until finally...",[45,157,158],{},"And ever since then...",[10,160,161],{},"The moral of the story is...",[10,163,164],{},"还是遵守比较经典的三幕结构。",[10,166,167],{},"主题，通常的情况下，角色发现自己真正的need的时候就是主题。",[10,169,170,171,175,176,179,180,183],{},"一些提到的术语也应当是与传统的叙事概念对应的：",[172,173,174],"strong",{},"want\u002Fgoal"," ，",[172,177,178],{},"point of no return","，",[172,181,182],{},"low point","。",[25,185,187],{"id":186},"visual-language","Visual language",[10,189,190],{},"比较偏向于美术方向。",[10,192,193],{},"线条",[10,195,196],{},"形状",[10,198,199],{},"空间",[10,201,202],{},"动作",[10,204,205],{},"色调(灰度,对比度)",[10,207,208],{},"颜色",[25,210,211],{"id":211},"电影语法",[10,213,214],{},"这个章节是关于故事结构的，是基于上面的Story Spine继续对故事进行实现。",[86,216,217,220,223,226,229],{},[10,218,219],{},"Major beats，这个就是对应前面Story Spine已有的几个节点",[10,221,222],{},"Sequnce，单个Major beats分解到一个或者多个scene",[10,224,225],{},"Scene，对应于某个时间和地点，角色在这里获得了新的转变",[10,227,228],{},"Minor beats，场景内的剧情节拍",[10,230,231],{},"Shots，对应剧情节拍中的一个分镜",[10,233,234],{},"这些划分对应的是具体的工作流中的节点，划分到Shot时，就是一个单一的分镜。",[10,236,237],{},"拆分到Shot之后，就开始使用简单的草稿来代表单个分镜。然后就可以对故事板进行迭代，废弃分镜、重组分镜等。",[10,239,240],{},"镜头按照摄像的远近有个简单的区分，具体选择在于甄别想要传达的内容和情感。",[10,242,243,244,249],{},"分镜构图比较常采用居中或者",[14,245,248],{"href":246,"rel":247},"https:\u002F\u002Fzh.wikipedia.org\u002Fwiki\u002F%E4%B8%89%E5%88%86%E6%B3%95_(%E6%A7%8B%E5%9C%96)",[18],"三分法","来进行。",[10,251,252],{},"Dynamic shots，主要指摄像采用跟随或者缩放等动态操作的情况。",[10,254,255,256,183],{},"分镜有一个更加详细的教学，在这里",[14,257,260],{"href":258,"rel":259},"https:\u002F\u002Fwww.khanacademy.org\u002Fcomputing\u002Fpixar\u002Fvirtual-camerashttps:\u002F\u002Fwww.khanacademy.org\u002Fcomputing\u002Fpixar\u002Fvirtual-cameras",[18],"Virtual Cameras",[25,262,263],{"id":263},"推销与反馈",[10,265,266],{},"在有了初版的故事板之后，就开始在团队内部互相展示自己的故事板。",[10,268,269],{},"似乎没有介绍什么详细的方法，感觉这和团队本身的工作方式相关，所以没有什么系统性的介绍。",{"title":271,"searchDepth":272,"depth":273,"links":274},"",2,3,[275,281,282,283,284,285],{"id":27,"depth":272,"text":27,"children":276},[277,278,279,280],{"id":31,"depth":273,"text":31},{"id":56,"depth":273,"text":56},{"id":65,"depth":273,"text":65},{"id":71,"depth":273,"text":71},{"id":77,"depth":272,"text":77},{"id":125,"depth":272,"text":125},{"id":186,"depth":272,"text":187},{"id":211,"depth":272,"text":211},{"id":263,"depth":272,"text":263},"2022-09-19","可汗学院上Pixar工作室的storytelling-pixar-in-a-box的笔记。","md",{"layout":290,"excerpt":291},"post",{"type":7,"value":292},[293],[10,294,12,295,20],{},[14,296,19],{"href":16,"rel":297},[18],true,"\u002F2022-09-19-note-storytelling-pixar-in-a-box",{"title":5,"description":287},"_legacy\u002F2022\u002F2022-09-19-note-storytelling-pixar-in-a-box",[303],"narrative","5lxixTWNwOGq4peEewUsnE_sWbQ9KahSZkd0WLrxM0c",1788763176825]