[{"data":1,"prerenderedAt":139},["ShallowReactive",2],{"page-legacy-1":3,"page-count-legacy":51},[4,74],{"id":5,"title":6,"body":7,"category":57,"date":58,"description":13,"extension":59,"meta":60,"navigation":63,"path":69,"seo":70,"stem":71,"tags":72,"__hash__":73},"pages\u002Fpage\u002Fue4-pak-file-view.md","UE4文件查看插件",{"type":8,"value":9,"toc":49},"minimark",[10,14,18,21,24,32,35,38],[11,12,13],"p",{},"这个插件是从测试工程中分离出来的，虽然之前的文章中有提到文件浏览器的制作，但是无奈那时的代码已经丢失，所以这里提供的是比较简单的功能。",[15,16,17],"h2",{"id":17},"安装",[11,19,20],{},"和一般的插件是一样的，直接扔到Plugins里面就可以了。\n然后在启用插件后，在原有的GameMode中指定HUD为Hud_FileView即可。如果有进一步的需求的话，可以直接使用Wid_FileView。",[15,22,23],{"id":23},"使用",[11,25,26,27],{},"和普通的文件浏览器功能差不多，但是双击umap文件的话会直接触发加载那个地图。\n",[28,29],"img",{"alt":30,"src":31},"sample_image","\u002Fwp-content\u002Fuploads\u002F2017\u002F12\u002FSnap.jpg",[11,33,34],{},"注意，如果一路上行虽然会看到系统文件路径，但是实际上是在使用UFS进行查看，也就是说在目录中看到的是实际Mount之后的虚拟文件状态。\n主要的功能之一就是查看实际Mount到UE4之后，UFS是如何对文件进行放置的。可以用于快速的排查打包策略制定时的问题。",[15,36,37],{"id":37},"下载",[11,39,40,41,48],{},"请移步",[42,43,47],"a",{"href":44,"rel":45},"https:\u002F\u002Fgithub.com\u002FArisego\u002FFileViewer",[46],"nofollow","Github","。",{"title":50,"searchDepth":51,"depth":52,"links":53},"",2,3,[54,55,56],{"id":17,"depth":51,"text":17},{"id":23,"depth":51,"text":23},{"id":37,"depth":51,"text":37},"legacy","2017-12-10","md",{"layout":61,"status":62,"published":63,"exclude":63,"date_gmt":64,"excerpt":65},"page","publish",true,"2017-12-10 11:46:07 +0000",{"type":8,"value":66},[67],[11,68,13],{},"\u002Fpage\u002Fue4-pak-file-view",{"title":6,"description":13},"page\u002Fue4-pak-file-view",[],"kgGPlr9h2xTOyjwc9gjmrcKO6mZaPSfHBT3_LTLkgyw",{"id":75,"title":76,"body":77,"category":57,"date":127,"description":81,"extension":59,"meta":128,"navigation":63,"path":134,"seo":135,"stem":136,"tags":137,"__hash__":138},"pages\u002Fpage\u002Ffbx-utf8-convert.md","FBX文件转义工具",{"type":8,"value":78,"toc":120},[79,82,85,93,99,102,105,110,113,117],[11,80,81],{},"提供将FBX文件内部所有的非英文UTF-8字符转义为ASC-II字符的功能，基于FBX SDK。\n主要的修正对象是MMD模型导出的FBX格式，解决E4导入fbx时不识别非英文字符而导致的包括骨骼命名冲突、形变动画丢失等问题。",[15,83,84],{"id":84},"下载地址",[11,86,87,88,92],{},"链接: ",[42,89,90],{"href":90,"rel":91},"http:\u002F\u002Fpan.baidu.com\u002Fs\u002F1xW9ye",[46]," 密码: 5xrd",[94,95,96],"blockquote",{},[11,97,98],{},"|2015-0501| – 添加了配置文件读入功能，在进行第一次转义之后，在生成的csv文件中对转义对应的字符串进行修改后。第二次进行转化时，将会采用设定的配置而不是进行自动转义。",[15,100,101],{"id":101},"运行方法",[11,103,104],{},"无法运行时请安装VC2013运行库。\n运行方法是点击上面的导入，导入完成后点击下方的转换按钮，转换成功之后会弹出窗口。\n对于名为sample.fbx的文件，会在目录下生成sample_ue4.fbx以及sample.csv。",[106,107,109],"h3",{"id":108},"sample_ue4fbx","sample_ue4.fbx",[11,111,112],{},"转义完成之后的模型文件，本程序只提供字符转义功能，其他的导入问题请参照UE4官方导入指引进行相应的修改。",[106,114,116],{"id":115},"samplecsv","sample.csv",[11,118,119],{},"该表的作用是方便需要对材质等修改时进行对照，同时作为转化的配置可被读入。由于csv表中含有utf-8字符，如果excel直接打开显示乱码的话请使用excel的导入功能。\n以上。",{"title":50,"searchDepth":51,"depth":52,"links":121},[122,123],{"id":84,"depth":51,"text":84},{"id":101,"depth":51,"text":101,"children":124},[125,126],{"id":108,"depth":52,"text":109},{"id":115,"depth":52,"text":116},"2014-08-22",{"layout":61,"status":62,"published":63,"exclude":63,"date_gmt":129,"excerpt":130},"2014-08-22 00:31:43 +0000",{"type":8,"value":131},[132],[11,133,81],{},"\u002Fpage\u002Ffbx-utf8-convert",{"title":76,"description":81},"page\u002Ffbx-utf8-convert",[],"2dgrH9CUaRLA6swdyU4fu3GiQXTHXhCB-dVE2tHjX0w",1788763177554]