[{"data":1,"prerenderedAt":73},["ShallowReactive",2],{"\u002Fpage\u002Fue4-pak-file-view":3},{"id":4,"title":5,"body":6,"category":56,"date":57,"description":12,"extension":58,"meta":59,"navigation":62,"path":68,"seo":69,"stem":70,"tags":71,"__hash__":72},"pages\u002Fpage\u002Fue4-pak-file-view.md","UE4文件查看插件",{"type":7,"value":8,"toc":48},"minimark",[9,13,17,20,23,31,34,37],[10,11,12],"p",{},"这个插件是从测试工程中分离出来的，虽然之前的文章中有提到文件浏览器的制作，但是无奈那时的代码已经丢失，所以这里提供的是比较简单的功能。",[14,15,16],"h2",{"id":16},"安装",[10,18,19],{},"和一般的插件是一样的，直接扔到Plugins里面就可以了。\n然后在启用插件后，在原有的GameMode中指定HUD为Hud_FileView即可。如果有进一步的需求的话，可以直接使用Wid_FileView。",[14,21,22],{"id":22},"使用",[10,24,25,26],{},"和普通的文件浏览器功能差不多，但是双击umap文件的话会直接触发加载那个地图。\n",[27,28],"img",{"alt":29,"src":30},"sample_image","\u002Fwp-content\u002Fuploads\u002F2017\u002F12\u002FSnap.jpg",[10,32,33],{},"注意，如果一路上行虽然会看到系统文件路径，但是实际上是在使用UFS进行查看，也就是说在目录中看到的是实际Mount之后的虚拟文件状态。\n主要的功能之一就是查看实际Mount到UE4之后，UFS是如何对文件进行放置的。可以用于快速的排查打包策略制定时的问题。",[14,35,36],{"id":36},"下载",[10,38,39,40,47],{},"请移步",[41,42,46],"a",{"href":43,"rel":44},"https:\u002F\u002Fgithub.com\u002FArisego\u002FFileViewer",[45],"nofollow","Github","。",{"title":49,"searchDepth":50,"depth":51,"links":52},"",2,3,[53,54,55],{"id":16,"depth":50,"text":16},{"id":22,"depth":50,"text":22},{"id":36,"depth":50,"text":36},"legacy","2017-12-10","md",{"layout":60,"status":61,"published":62,"exclude":62,"date_gmt":63,"excerpt":64},"page","publish",true,"2017-12-10 11:46:07 +0000",{"type":7,"value":65},[66],[10,67,12],{},"\u002Fpage\u002Fue4-pak-file-view",{"title":5,"description":12},"page\u002Fue4-pak-file-view",[],"kgGPlr9h2xTOyjwc9gjmrcKO6mZaPSfHBT3_LTLkgyw",1788763178803]